Milestone 6 (Sumaiya)
Overview
For this milestone, our goal was to complete the core components of the game for the Beta presentation, ensuring we could focus on refinement and polish for the final deliverable. To achieve this, our team identified a list of tasks we're aiming to complete by then and assigned them accordingly in order to stay on track. My contributions focused on three key areas: implementing the central colour-switching mechanic, designing and integrating the home menu UI, and contributing to the Beta presentation materials
Colour Switching Functionality
is the mechanic where the player must match their wand's light colour to an enemy's colour to defeat it. For this milestone, I implemented this system. The player can now cycle through the wand's light colours (white, blue/ice, green/earth, pink/fire) by pressing the spacebar.
To provide clear and immediate visual feedback:
- Particle System: The wand's particle effects change colour to match the currently selected light.
- Crosshair: The crosshair now changes colour based on the enemy the player is aiming at, using the colour value from the raycast-hit enemy's material. This makes the targeting and matching process more intuitive.
- Particle System: The wand's particle effects change colour to match the currently selected light.
- Crosshair: The crosshair now changes colour based on the enemy the player is aiming at, using the colour value from the raycast-hit enemy's material. This makes the targeting and matching process more intuitive.
User Interface: Logo and Menu Design
I designed the visual assets for the home menu using Adobe Illustrator, drawing inspiration from our project's mood board and magical girl anime aesthetics. This included a game logo, menu buttons, and an instructions panel. I then imported these assets into the the Main Menu scene in Unity, added the button functionalities to load the appropriate scenes, and pushed the fully integrated UI to our GitHub repository.
Logo
Implemented Home Menu UI
Beta Presentation
To prepare for the Beta presentation, I created a quick diagram that represents some of our project's main components for the presentation slides. This diagram helps visualize the game's main components and their interactions, which provides a clearer plan for what the Beta demo needs to showcase.Updated Trello Board
Challenges
Successes
Hours Spent
Total Time spent: 18 hours and 40 minutes
- Modelling Luna (Naomi): 9 hours
- Puzzle Implementation: (Zineb) 4 hours
- Adding VR control (Zineb): 40 minutes
- Colour switching functionality (Sumaiya): 1 hour
- Logo and menu UI (Sumaiya): 2 hours
- Model Ship Control Panel Room (Zineb) : 4 hours



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